Saint Louis University (SLU) and the Catholic Educational Association of the Philippines-Cordillera Administrative Region (CEAP-CAR) celebrated a significant milestone in Catholic education with the signing of a Memorandum of Agreement (MOA) to adopt “Sol’n” (Solution), an educational video game, designed by SLU Information Technology students, to creatively teach the Mathematics concept, ‘fractions’.
SLU President Rev. Fr. Gilbert B. Sales, CICM, PhD and CEAP-CAR Vice Regional Trustee Fr. Felix Bay-ong signed the said MOA witnessed by the CEAP National Office represented by CEAP President Rev. Fr. Karel S. San Juan, SJ and CEAP Executive Director Mr. Narcy F. Ador Dionisio. The signing took place during the 2025 CEAP-CAR Regional Assembly on 4 September 2025 at the Prince Bernhard Gym, SLU, Baguio City.



Specifically designed for Grade 6 students using the Mechanics, Dynamics, and Aesthetics (MDA) Framework, “Sol’n” combines engaging and immersive gameplay to enhance the learning of fractions. This educational video game was developed as a completed capstone project by SLU Information Technology students Divine Marie Alisto, Psalmer Josh Balanza, Chryzel Mika Beray, Matt Dominic Ticag, Paul Ivan Dimacali, Benito Zen Lucas, Justine Lucas, and Julliard Macatuggal, under the guidance of their capstone adviser, Maria Conception Clemente.
The Innovation and Transfer Technology (ITT) section of the SLU Research, Innovation, & Sustainable Extension (RISE) Center is in charge of the protection of Sol’n through copyright and technology transfer, which, in this case is through the licensing of the video game to CEAP-CAR. Mr. Andrew Ducas, ITT Officer at the SLU RISE Center, expressed that the adoption of Sol’n is significant since the capstone project did not end in the classroom as a requirement. Instead, it is used for the benefit of the wider community. Such initiative is in line with United Nations Sustainable Development Goals 4 (Quality Education), 9 (Industry, Innovation, and Infrastructure), and 12 (Responsible Consumption and Production).